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I have not been idle!

As I think I mentioned in my previous post, I’m going to concentrate on Stencyl and Unity for the next little while. I made a simple little test game in Unity to learn the ropes – I ended up making a rather cliched maze, but I decided to upload it anyway for posterity.

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WASD keys to move, mouse to look around. Find the keys and let yourself through the gate.

It’s simple. That’s fine, I still had a lot of help putting it all together. The music doesn’t loop perfectly like it did when I put it together, I forgot to animate the gate. I might have made terrain and any number of other things, but I’m still pleased with it as a learning experiment. Now I can move on to making games with stories again!

I found the (free) textures and plant models in various places. The sounds were royalty-free SFX. I made the little loop of piano notes. Everything else was made in Sketchup and then imported into Unity. I enjoyed learning Unity more than learning Stencyl, to be honest, but I don’t want all that Stencyl work to go to waste so I’ll persevere!

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That took a lot longer than I’d imagined.

I started experimenting with Stencyl, thinking to make a “short” game just to get acquainted. Turns out Stencyl wasn’t too keen on getting acquainted with me. I ran into a lot of problems (though I learned along the way what I was doing wrong, mostly) and a couple of bugs and things I couldn’t fix without help.

I set out to make a game based on the original SCP Foundation article, SCP-173: The Sculpture. I’d seen that someone had made a game of one of the other SCP articles, and there was some talk in a community I’m part of about wanting to see one made of SCP-173. Being a fan of all things creepy, I decided to oblige! This is how SCP-173 came about.

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It was by no means easy. But I managed to make what I set out to make, in the end, and that’s something. I tried a lot of new stuff with this game, and while it might not look like it took me days and days to make it, I’m happy with what I got out of the experience. I even made the music and sound effects this time (my first attempt doing anything of the sort, which probably explains… A few things.) so all in all I tried a lot of new things.

I love the SCP Foundation website, and I already have plans to make one or two other SCP articles into games. Next I’m going to move on to Unity, and from there stick with Unity and Stencyl for the foreseeable future. I need to level this shit up.

You can play the game in your browser by clicking the link/banner above. Hooray! Nothing to download this time! Aren’t you pleased? Tell me you’re pleased. I am.

It’s something of a horror-endurance game. The general idea is “press space to not die”. Enjoy.

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I was talked into making a quick, crappy game for the Pirate Kart V. I’m still working with Ren’py so I made a quick little visual novel about being a pirate. Because you’ve all thought about it, and now you can experience just what it’s like to live the pirate life! At least, as far as I imagine. I’ve been a little under the weather this weekend, so I can’t really promise it’s anything more than my slightly off-kilter delusions.

In any case, it has terrible awesome art and totally inappropriate appropriate music. It’ll be on the Pirate Kart at GDC, or you can just follow the links to download a copy on the Glorious Trainwrecks website. Go be pirates!

A Pirate's Life

A Pirate’s Life at Glorious Trainwrecks

(.zip file should contain builds for win | mac | linux)

I took a little break from the current game I’m working on to make this, but though I’ve been super busy and unable to meet my previous estimate for when it would be finished, it’s mostly done. It’s actually turned out a long longer than I initially anticipated. After this I think I will take a little departure from Ren’py for now and experiment with some other frameworks.

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I’m sure you’ve noticed that once people get on the internet, they seem to want to behave like complete dicks. Anyone who uses Twitter will have encountered at least one sour puss who just can’t let anyone else have a good time. You know the one – the guy who can’t stand to see all the hype about X, Y or Z. The one who has nothing better to do than spend his day explaining why YOU should be having a shit one. Hell, you’ve probably done it yourself at least once or twice.

Well, I made a game about it. Being a dick on Twitter, I mean – not about having a shit day. And if the tendency of people who play video games holds true, none of you will be able to resist doing exactly that, even though I’ve given you the option to be perfectly reasonable. I know what you’re like. Don’t even pretend I don’t.

Fritterwin|mac

This was my first time making any kind of game at all, so I suppose I am feeling a little bit accomplished. It took a bit of encouragement and a lot more thinking than I’d originally thought, but while I didn’t quite do everything I wanted to do with it, I managed to get most everything working the way I wanted it to, and anything I left or cut out ended up superfluous anyway. It’s all a learning experience – not just in the technical side of making a game, but in drawing the art for it, too. Still, I’m quite happy with how this turned out.

Oh, and there are four endings. Enjoy!

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